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72A4: Room 62
ROOM62 72A4 DEFB $38,$00 Length: 56 bytes
72A6 DEFB $68 Colour: bright black on cyan
72A7 DEFB $88,$90 Point: row 136, column 144
72A9 DEFB $E1,$06 Part 6 (PART6), keeping the points
72AB DEFB $E0,$11 Part 17 (PART17)
72AD DEFB $4D,$58 Point: row 77, column 88
72AF DEFB $C8 Mode bit 5 off
72B0 DEFB $40,$00 Point: row 64, column 0
72B2 DEFB $C7 Mode bit 5 on
72B3 DEFB $97,$AF Point: row 151, column 175
72B5 DEFB $88,$CD Point: row 136, column 205
72B7 DEFB $BF,$CD Point: row 191, column 205
72B9 DEFB $C0,$97,$AF Second point: row 151, column 175
72BC DEFB $BF,$AF Point: row 191, column 175
72BE DEFB $C0,$40,$00 Second point: row 64, column 0
72C1 DEFB $31,$1E Point: row 49, column 30
72C3 DEFB $88,$CD Point: row 136, column 205
72C5 DEFB $E2 Keep a clean copy of the screen
72C6 DEFB $C8 Mode bit 5 off
72C7 DEFB $BF,$00 Point: row 191, column 0
72C9 DEFB $F6 Fill with texture 16 (TEXTURE16)
72CA DEFB $BF,$C8 Point: row 191, column 200
72CC DEFB $F5 Fill with texture 15 (TEXTURE15)
72CD DEFB $00,$FF Point: row 0, column 255
72CF DEFB $E9 Fill with texture 3 (TEXTURE3)
72D0 DEFB $64,$64 Point: row 100, column 100
72D2 DEFB $FB Fill with texture 21 (TEXTURE21)
72D3 DEFB $E4,$04 Objects follow
72D5 DEFB $F2 Patch 13
72D6 DEFB $02,$10,$C8,$6E,$A0 Object: type 2; +12 value 16, along 200, top 110, across 160
72DB DEFB $E5 End
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