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Routines |
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The author's WAIT; PAUS, at offset 6, is the second half alone, a wait for a key. Both read all eight half-rows at once (A=0 selects them all), so any key will do. WAIT is used after GAME OVER (TITLE_SCREEN), at the end of the quest (ROOMST) and for the pause, SPACE with SYMBOL SHIFT (MAIN_LOOP); PAUS under the title.
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| WAIT | F0D2 | XOR A | Until no key is held | |
| F0D3 | CALL INPUT | |||
| F0D6 | JR NZ,WAIT | |||
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This entry point is used by the routine at TITLE_SCREEN.
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| PAUS | F0D8 | XOR A | PAUS: until one is | |
| F0D9 | CALL INPUT | |||
| F0DC | JR Z,PAUS | |||
| F0DE | RET | |||
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