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Routines |
| Prev: 7F10 | Up: Map | Next: 7F60 |
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Frees the slot, then parses the command kept in it the way the player's own commands are parsed, leaving the action and its objects in ACTION to INSTRUMENT for ACTOR_TRIES.
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| TAKE_ORDER | 7F1A | PUSH IX | ||
| 7F1C | PUSH IY | |||
| 7F1E | PUSH BC | |||
| 7F1F | PUSH DE | |||
| 7F20 | PUSH HL | |||
| 7F21 | LD C,A | |||
| 7F22 | CALL FIND_ORDER | Free the slot | ||
| 7F25 | LD (HL),$00 | |||
| 7F27 | INC HL | |||
| 7F28 | XOR A | |||
| 7F29 | CP C | |||
| 7F2A | JR NZ,TAKE_ORDER_1 | |||
| 7F2C | OR $01 | |||
| 7F2E | EX (SP),HL | |||
| TAKE_ORDER_0 | 7F2F | POP HL | ||
| 7F30 | POP DE | |||
| 7F31 | POP BC | |||
| 7F32 | POP IY | |||
| 7F34 | POP IX | |||
| 7F36 | RET | |||
| TAKE_ORDER_1 | 7F37 | PUSH HL | ||
| 7F38 | POP IY | |||
| 7F3A | LD A,$01 | |||
| 7F3C | LD (IS_ORDER),A | |||
| 7F3F | LD A,(ALL_ACTION) | |||
| 7F42 | PUSH AF | |||
| 7F43 | CALL PARSE_ACTION | |||
| 7F46 | EX AF,AF' | |||
| 7F47 | XOR A | |||
| 7F48 | LD (IS_ORDER),A | |||
| 7F4B | POP AF | |||
| 7F4C | LD (ALL_ACTION),A | |||
| 7F4F | EX AF,AF' | |||
| 7F50 | JR Z,TAKE_ORDER_2 | |||
| 7F52 | CALL TRY_IT | |||
| 7F55 | JR NZ,TAKE_ORDER_0 | |||
| TAKE_ORDER_2 | 7F57 | LD A,(ACTING) | ||
| 7F5A | CALL CANCEL_ORDERS | |||
| 7F5D | XOR A | |||
| 7F5E | JR TAKE_ORDER_0 | |||
| Prev: 7F10 | Up: Map | Next: 7F60 |