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The working state, from here to ENDINGS. The part from SAVED_STATE to PICTURES_ON is the game's own -- where things stand, the score, the riddle, the map -- and is what START keeps a copy of for a new game and SAVE writes to tape; the rest is scratch for the parser, the printer and the action in hand. DRUNK, at DRUNK, and ACTOR, at ACTOR, have blocks of their own.
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| VARIABLES | B6DA | DEFB $00,$00 | Where the last word began in the input, echoed back when a word is not known | |
| TOKEN_POINTER | B6DC | DEFB $00,$00 | The parser's place in TOKENS | |
| LAST_CLASS | B6DE | DEFB $00 | The class of the last word, which the parser and the special words go back to | |
| NAME_FAILED | B6DF | DEFB $00 | Set by NAME_MATCHES; MATCH_PATTERN ends in UNKNOWN_VERB when it is | |
| IT_NAME | B6E0 | DEFB $00,$00,$00,$00,$00,$00 | The last target's name, for IT | |
| PARSED_ACTION | B6E6 | DEFB $00 | The action code, a copy kept by PARSE_ACTION | |
| ACTION | B6E7 | DEFB $00 | The action code being carried out | |
| TARGET | B6E8 | DEFB $00 | Its first object, the target, or $FF | |
| INSTRUMENT | B6E9 | DEFB $00 | Its second object, the instrument, or $FF | |
| ACTING | B6EA | DEFB $00 | Who is acting, and who the sentence is about: 0 for the player | |
| SAVED_STATE | B6EB | DEFB $00,$00,$00 | Scratch: DO_SAVE carries Bard's three script bytes here. From here to PICTURES_ON is what START keeps a copy of and SAVE writes | |
| RIDDLE | B6EE | DEFB $00,$00 | This game's riddle, an entry in RIDDLES | |
| TIMER_FIRED | B6F0 | DEFB $00 | A timer has fired this turn | |
| ROAD_OPEN | B6F1 | DEFB $00 | Meant to say Elrond has put the shut road back, so it is not done twice; cleared for each new game and never set | |
| TO_PRINTER | B6F2 | DEFB $00 | PRINT is on: the story goes to the ZX Printer too | |
| FOREST_ENTRY | B6F3 | DEFB $00 | The forest location the player last arrived at, 2 or 3, for the eyes | |
| ORDER_WAITING | B6F4 | DEFB $00 | The character acting has an order waiting | |
| PLAYER_AT | B6F5 | DEFB $00 | Where the player is | |
| ACTOR_AT | B6F6 | DEFB $00 | Where the character acting is | |
| SCORE | B6F7 | DEFB $00,$00 | The score, in tenths of a per cent | |
| RIDDLE_ASKED | B6F9 | DEFB $00 | Gollum is waiting for the answer to his riddle | |
| DOING_IT | B6FA | DEFB $00 | For real: clear while an action is only being tested, and nothing is printed | |
| SUCCEEDED | B6FB | DEFB $00 | It worked: what a test, or a handler, answers | |
| WEAPON_NAME | B6FC | DEFB $00,$00 | The weapon's name, or FIST, for the fight's messages | |
| TARGET_IS_PLACE | B6FE | DEFB $00 | The action's first object is a place (PATTERN_OPTIONS) | |
| INSTRUMENT_IS_PLACE | B6FF | DEFB $00 | The second object is a place: set by no action | |
| Prev: B6CA | Up: Map | Next: B700 |