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Data |
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Thorin: character $3F. It starts in tunnel like hall. It is present, a character, open, or can be seen into. It has its own handling for ATTACK WITH.
A record is a 16-byte head -- where it is, what holds it, its size, weight, strength and defence, its flags, its name and its description -- then the places it is in, then its own handlers, ending at $FF. OBJECT_INDEX describes each field.
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| THORIN | C3B2 | DEFB $01 | In 1 place | |
| C3B3 | DEFB $FF | Held by nothing | ||
| C3B4 | DEFB $1D | Size 29 | ||
| C3B5 | DEFB $50 | Carries up to 80 | ||
| C3B6 | DEFB $10 | Things are in it; on the player's side | ||
| C3B7 | DEFB $68 | Strength 104 | ||
| C3B8 | DEFB $78 | Defence 120 | ||
| THORIN_FLAGS | C3B9 | DEFB $E0 | Flags: present, a character, open, or can be seen into | |
| C3BA | DEFB $B4,$86 | Its name: THORIN | ||
| C3BC | DEFB $00,$00 | No adjective | ||
| C3BE | DEFB $00,$00 | No second adjective | ||
| C3C0 | DEFB $00,$00 | No description of its own | ||
| C3C2 | DEFB $01 | In location 1, tunnel like hall | ||
| C3C3 | DEFB $0F | On ATTACK WITH (action $0F) | ||
| C3C4 | DEFW DO_ATTACK | |||
| C3C6 | DEFB $00 | Key 0: after ATTACK WITH, as well | ||
| C3C7 | DEFW THORIN_KILLED | |||
| C3C9 | DEFB $FF | End of its handlers | ||
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