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7B5A: Screen border, corner
The sprite, the way round it was drawn
print_border prints this at all four corners of the play area, with the flags listed at border_data asking for each corner mirrored or flipped as it needs. The last corner it prints is flipped upside down, which is why this is the one sprite whose header the snapshot catches with bit 7 set: its rows are stored upside down at the moment. Its width is 4. Type $89.
spr_014 7B5A DEFB $84,$20
7B5C DEFB $00,$00,$00,$00,$00,$00,$00,$00
7B64 DEFB $00,$00,$00,$00,$00,$00,$00,$00
7B6C DEFB $00,$00,$1F,$1F,$00,$00,$03,$03
7B74 DEFB $00,$00,$3F,$3F,$80,$80,$07,$07
7B7C DEFB $00,$00,$7F,$7F,$C0,$C0,$0F,$0F
7B84 DEFB $00,$00,$FB,$FB,$E0,$E0,$1F,$1F
7B8C DEFB $01,$01,$F1,$F1,$F0,$F0,$3E,$3E
7B94 DEFB $03,$03,$E0,$E0,$F8,$F8,$7C,$7C
7B9C DEFB $07,$07,$C0,$C0,$7C,$7C,$F8,$F8
7BA4 DEFB $0F,$0F,$80,$80,$3D,$3D,$F0,$F0
7BAC DEFB $1F,$1F,$00,$00,$1B,$1B,$E0,$E0
7BB4 DEFB $3E,$3E,$00,$00,$07,$07,$C0,$C0
7BBC DEFB $3C,$3C,$00,$00,$0F,$0F,$80,$80
7BC4 DEFB $38,$38,$00,$00,$1F,$1F,$60,$60
7BCC DEFB $3C,$3C,$00,$00,$3E,$3E,$F0,$F0
7BD4 DEFB $3E,$3E,$00,$00,$7C,$7C,$F8,$F8
7BDC DEFB $1F,$1F,$00,$00,$F8,$F8,$7C,$7C
7BE4 DEFB $0F,$0F,$81,$81,$F0,$F0,$3E,$3E
7BEC DEFB $07,$07,$C3,$C3,$E0,$E0,$1F,$1F
7BF4 DEFB $03,$03,$E7,$E7,$C0,$C0,$0F,$0F
7BFC DEFB $01,$01,$F7,$F7,$80,$80,$07,$07
7C04 DEFB $00,$00,$FB,$FB,$00,$00,$03,$03
7C0C DEFB $00,$00,$7C,$7C,$00,$00,$00,$00
7C14 DEFB $00,$00,$3E,$3E,$00,$00,$00,$00
7C1C DEFB $00,$00,$DF,$DF,$00,$00,$00,$00
7C24 DEFB $01,$01,$EF,$EF,$80,$80,$00,$00
7C2C DEFB $03,$03,$E7,$E7,$C0,$C0,$00,$00
7C34 DEFB $07,$07,$C3,$C3,$E0,$E0,$00,$00
7C3C DEFB $0F,$0F,$81,$81,$F0,$F0,$00,$00
7C44 DEFB $1F,$1F,$00,$00,$F8,$F8,$00,$00
7C4C DEFB $3E,$3E,$00,$00,$7C,$7C,$00,$00
7C54 DEFB $3C,$3C,$00,$00,$3C,$3C,$00,$00
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