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8F42: Sabreman's head and shoulders, view A, frame 1
The sprite, the way round it was drawn
Sabreman's head and shoulders, types $20 to $2F, drawn 12 units above the legs. The type follows the legs' type plus $10 (set_top_sprite); the two occasional frames, $x6 and $x7, are given instead now and then, at random, and held for eight frames. Type $20.
spr_050 8F42 DEFB $03,$18
8F44 DEFB $00,$00,$00,$00,$00,$00
8F4A DEFB $00,$00,$00,$00,$00,$00
8F50 DEFB $00,$00,$00,$00,$00,$00
8F56 DEFB $03,$00,$80,$00,$00,$00
8F5C DEFB $0F,$03,$CE,$80,$00,$00
8F62 DEFB $1F,$0F,$FF,$8E,$80,$00
8F68 DEFB $3F,$1C,$FF,$6F,$C0,$80
8F6E DEFB $3F,$11,$FF,$EF,$E0,$C0
8F74 DEFB $13,$01,$FF,$EF,$F0,$E0
8F7A DEFB $01,$00,$FF,$FF,$F0,$E0
8F80 DEFB $01,$00,$FF,$FF,$F0,$80
8F86 DEFB $00,$00,$FF,$7C,$F8,$70
8F8C DEFB $00,$00,$FF,$73,$FC,$F8
8F92 DEFB $01,$00,$FF,$CF,$FE,$FC
8F98 DEFB $01,$00,$FF,$DF,$FE,$8C
8F9E DEFB $00,$00,$FF,$3E,$FC,$78
8FA4 DEFB $00,$00,$FF,$79,$F8,$70
8FAA DEFB $01,$00,$FF,$F7,$FC,$B8
8FB0 DEFB $03,$01,$FF,$E7,$F8,$B0
8FB6 DEFB $03,$01,$FF,$EB,$F8,$A0
8FBC DEFB $01,$00,$FF,$EC,$F8,$50
8FC2 DEFB $00,$00,$FF,$6F,$F0,$A0
8FC8 DEFB $00,$00,$6F,$07,$E0,$00
8FCE DEFB $00,$00,$07,$00,$00,$00
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