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8EB0: Sabreman's head and shoulders, view A, frame 4
The sprite, the way round it was drawn
Sabreman's head and shoulders, types $20 to $2F, drawn 12 units above the legs. The type follows the legs' type plus $10 (set_top_sprite); the two occasional frames, $x6 and $x7, are given instead now and then, at random, and held for eight frames. Type $23.
spr_049 8EB0 DEFB $03,$18
8EB2 DEFB $00,$00,$00,$00,$00,$00
8EB8 DEFB $00,$00,$00,$00,$00,$00
8EBE DEFB $00,$00,$00,$00,$00,$00
8EC4 DEFB $00,$00,$00,$00,$1C,$00
8ECA DEFB $00,$00,$0E,$00,$7E,$1C
8ED0 DEFB $18,$00,$7F,$0E,$FE,$7C
8ED6 DEFB $3D,$18,$FF,$7F,$FE,$A8
8EDC DEFB $3F,$1D,$FF,$BF,$FE,$84
8EE2 DEFB $7F,$3B,$FF,$DF,$FC,$D8
8EE8 DEFB $7F,$37,$FF,$FF,$FC,$F8
8EEE DEFB $F7,$63,$FF,$FF,$F8,$80
8EF4 DEFB $F3,$61,$FF,$FC,$F8,$70
8EFA DEFB $61,$00,$FF,$73,$FC,$F8
8F00 DEFB $01,$00,$FF,$CF,$FE,$FC
8F06 DEFB $01,$00,$FF,$DF,$FE,$8C
8F0C DEFB $00,$00,$FF,$3E,$FC,$78
8F12 DEFB $00,$00,$FF,$79,$F8,$70
8F18 DEFB $01,$00,$FF,$F7,$FC,$B8
8F1E DEFB $03,$01,$FF,$E7,$F8,$B0
8F24 DEFB $03,$01,$FF,$EB,$F8,$A0
8F2A DEFB $01,$00,$FF,$EC,$F8,$50
8F30 DEFB $00,$00,$FF,$6F,$F0,$A0
8F36 DEFB $00,$00,$6F,$07,$E0,$00
8F3C DEFB $00,$00,$07,$00,$00,$00
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