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92F2: Legs, view A, frame 3
The sprite, the way round it was drawn
Sabreman's legs by day, and the legs of the guards and the wizard (types $90 to $9D). A walk plays frames 1 2 3 4 3 2: animate_human_legs steps the low three bits of the type round 0 to 5. View A is the types with bit 3 clear, view B those with it set. Types $12, $14, $92, $94.
spr_057 92F2 DEFB $03,$10
92F4 DEFB $00,$00,$00,$00,$00,$00
92FA DEFB $00,$00,$00,$00,$00,$00
9300 DEFB $00,$00,$18,$00,$00,$00
9306 DEFB $00,$00,$FC,$18,$00,$00
930C DEFB $01,$00,$FE,$FC,$00,$00
9312 DEFB $03,$01,$FE,$FC,$00,$00
9318 DEFB $03,$01,$FF,$E2,$00,$00
931E DEFB $01,$00,$FF,$DA,$00,$00
9324 DEFB $01,$00,$FF,$36,$00,$00
932A DEFB $03,$01,$FE,$60,$00,$00
9330 DEFB $03,$01,$FF,$4E,$80,$00
9336 DEFB $01,$00,$FF,$3F,$C0,$00
933C DEFB $01,$00,$FF,$7F,$E0,$40
9342 DEFB $01,$00,$FF,$FF,$E0,$40
9348 DEFB $00,$00,$FF,$7F,$E0,$40
934E DEFB $00,$00,$FF,$7F,$E0,$C0
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