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9290: Legs, view A, frame 2
The sprite, the way round it was drawn
Sabreman's legs by day, and the legs of the guards and the wizard (types $90 to $9D). A walk plays frames 1 2 3 4 3 2: animate_human_legs steps the low three bits of the type round 0 to 5. View A is the types with bit 3 clear, view B those with it set. Types $11, $15, $91, $95.
spr_056 9290 DEFB $03,$10
9292 DEFB $00,$00,$00,$00,$00,$00
9298 DEFB $00,$00,$00,$00,$00,$00
929E DEFB $00,$00,$00,$00,$00,$00
92A4 DEFB $00,$00,$C0,$00,$00,$00
92AA DEFB $07,$00,$E3,$C0,$80,$00
92B0 DEFB $0F,$07,$FF,$E3,$C0,$80
92B6 DEFB $1F,$0F,$FF,$EF,$C0,$80
92BC DEFB $1F,$0F,$FF,$1F,$C0,$80
92C2 DEFB $0F,$06,$FF,$D7,$80,$00
92C8 DEFB $07,$00,$FF,$C9,$80,$00
92CE DEFB $01,$00,$FF,$DC,$80,$00
92D4 DEFB $01,$00,$FF,$BD,$C0,$80
92DA DEFB $01,$00,$FF,$7E,$E0,$C0
92E0 DEFB $03,$01,$FF,$FE,$E0,$C0
92E6 DEFB $01,$00,$FF,$FE,$E0,$C0
92EC DEFB $00,$00,$FF,$7F,$E0,$C0
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