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9668: Sabreman's head and shoulders, view B, occasional frame
The sprite, the way round it was drawn
Sabreman's head and shoulders, types $20 to $2F, drawn 12 units above the legs. The type follows the legs' type plus $10 (set_top_sprite); the two occasional frames, $x6 and $x7, are given instead now and then, at random, and held for eight frames. Type $2E.
spr_065 9668 DEFB $03,$19
966A DEFB $00,$00,$00,$00,$00,$00
9670 DEFB $03,$00
9672 DEFB $00,$00,$00,$00,$07,$03,$80,$00
967A DEFB $00,$00,$0F,$07,$80,$00,$00,$00
9682 DEFB $1F,$0E,$38,$00,$00,$00,$3F,$1E
968A DEFB $FF,$38,$18,$00,$3F,$11,$FF,$7F
9692 DEFB $FC,$18,$3F,$0F,$FF,$7F,$FE,$7C
969A DEFB $3F,$1F,$FF,$BE,$FC,$B8,$1F,$0F
96A2 DEFB $FF,$FE,$F8,$C0,$0F,$03,$FF,$FF
96AA DEFB $E0,$C0,$1F,$09,$FF,$F1,$C0,$80
96B2 DEFB $1F,$08,$FF,$F0,$C0,$00,$0F,$04
96BA DEFB $FF,$60,$F0,$00,$07,$02,$FF,$00
96C2 DEFB $F8,$70,$0F,$05,$FF,$00,$F8,$B0
96CA DEFB $0F,$06,$FF,$C0,$FC,$C8,$0F,$07
96D2 DEFB $FF,$38,$FC,$08,$0F,$06,$FF,$C7
96DA DEFB $FC,$88,$07,$02,$FF,$E8,$F8,$70
96E2 DEFB $07,$02,$FF,$DD,$F0,$80,$03,$01
96EA DEFB $FF,$53,$80,$00,$01,$00,$FF,$8E
96F2 DEFB $00,$00,$00,$00,$FE,$78,$00,$00
96FA DEFB $00,$00,$78,$00,$00,$00
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