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95D0: Sabreman's head and shoulders, view B, second occasional frame
The sprite, the way round it was drawn
Sabreman's head and shoulders, types $20 to $2F, drawn 12 units above the legs. The type follows the legs' type plus $10 (set_top_sprite); the two occasional frames, $x6 and $x7, are given instead now and then, at random, and held for eight frames. Type $2F.
spr_064 95D0 DEFB $03,$19
95D2 DEFB $00,$00,$00,$00,$00,$00
95D8 DEFB $03,$00
95DA DEFB $00,$00,$00,$00,$07,$03,$80,$00
95E2 DEFB $00,$00,$0F,$07,$00,$00,$00,$00
95EA DEFB $1F,$0E,$38,$00,$04,$00,$1F,$0E
95F2 DEFB $FF,$38,$0E,$04,$3F,$19,$FF,$FF
95FA DEFB $9F,$0E,$3F,$17,$FF,$7F,$FE,$1C
9602 DEFB $1F,$0F,$FF,$7E,$FC,$E8,$1F,$0F
960A DEFB $FF,$FE,$F8,$E0,$0F,$07,$FF,$FF
9612 DEFB $F0,$C0,$07,$03,$FF,$F1,$F8,$D0
961A DEFB $0F,$05,$FF,$C0,$F8,$90,$1F,$08
9622 DEFB $FF,$00,$F8,$10,$3F,$10,$FF,$80
962A DEFB $F0,$20,$7F,$22,$FF,$A0,$F8,$50
9632 DEFB $7F,$23,$FF,$60,$F8,$B0,$7F,$20
963A DEFB $FF,$03,$F8,$70,$3F,$10,$FF,$1C
9642 DEFB $F8,$B0,$1F,$0F,$FF,$E3,$F0,$A0
964A DEFB $0F,$02,$FF,$1D,$E0,$40,$03,$01
9652 DEFB $FF,$CE,$C0,$80,$01,$00,$FF,$F3
965A DEFB $80,$00,$00,$00,$FF,$3C,$00,$00
9662 DEFB $00,$00,$3C,$00,$00,$00
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