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AC28: Transformation, frame 1
The sprite, the way round it was drawn
When day turns to night or back, chk_and_init_transform removes Sabreman's upper half and turns his legs into one of types $5C to $5F, chosen at random every fourth frame and never the same twice running (rand_legs_sprite), eight times over; then he comes back in his other form. Type $5C.
spr_099 AC28 DEFB $03,$20
AC2A DEFB $00,$00,$00,$00,$02,$00
AC30 DEFB $40,$00,$00,$00,$0F,$02
AC36 DEFB $F0,$40,$00,$00,$3F,$0E
AC3C DEFB $FC,$70,$00,$00,$FF,$3E
AC42 DEFB $FF,$7C,$01,$00,$FE,$F8
AC48 DEFB $7F,$3F,$81,$00,$F8,$E0
AC4E DEFB $3F,$0F,$81,$00,$F0,$60
AC54 DEFB $0F,$06,$E7,$81,$F8,$70
AC5A DEFB $1F,$0E,$FF,$E7,$F8,$30
AC60 DEFB $1F,$0D,$FF,$FF,$FC,$98
AC66 DEFB $3F,$1D,$FF,$FF,$FC,$B8
AC6C DEFB $3F,$1B,$FF,$FF,$FC,$D8
AC72 DEFB $3F,$1B,$FF,$FF,$F8,$C0
AC78 DEFB $1F,$03,$FF,$00,$E0,$C0
AC7E DEFB $1F,$0C,$FF,$7F,$C0,$00
AC84 DEFB $1F,$0E,$FF,$7F,$C6,$80
AC8A DEFB $3F,$1D,$FF,$BF,$CF,$86
AC90 DEFB $3F,$1D,$FF,$FF,$CF,$86
AC96 DEFB $7F,$39,$FF,$FF,$EF,$C6
AC9C DEFB $7B,$31,$FF,$C3,$FF,$EE
ACA2 DEFB $FB,$71,$FF,$3C,$FE,$EC
ACA8 DEFB $F3,$60,$FF,$FF,$FE,$2C
ACAE DEFB $67,$03,$FF,$FF,$FE,$DC
ACB4 DEFB $0F,$07,$FF,$81,$FE,$EC
ACBA DEFB $1F,$0E,$FF,$7E,$FC,$70
ACC0 DEFB $1F,$0D,$FF,$BD,$F8,$B0
ACC6 DEFB $1F,$0D,$FF,$BD,$F8,$B0
ACCC DEFB $0F,$05,$FF,$BD,$F0,$A0
ACD2 DEFB $07,$02,$FF,$DB,$E0,$40
ACD8 DEFB $02,$00,$FF,$5A,$40,$00
ACDE DEFB $00,$00,$7E,$24,$00,$00
ACE4 DEFB $00,$00,$3C,$00,$00,$00
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