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ACEA: Transformation, frame 2
The sprite, the way round it was drawn
When day turns to night or back, chk_and_init_transform removes Sabreman's upper half and turns his legs into one of types $5C to $5F, chosen at random every fourth frame and never the same twice running (rand_legs_sprite), eight times over; then he comes back in his other form. Type $5D.
spr_100 ACEA DEFB $03,$21
ACEC DEFB $00,$00,$07,$00,$F0,$00
ACF2 DEFB $18,$00
ACF4 DEFB $0F,$07,$F8,$F0,$3C,$18,$0F,$03
ACFC DEFB $F8,$F0,$3E,$1C,$7F,$00,$FC,$38
AD04 DEFB $1F,$0E,$FD,$78,$FC,$38,$1F,$0E
AD0C DEFB $FF,$F1,$FE,$0C,$0F,$07,$FF,$CF
AD14 DEFB $FE,$70,$37,$03,$FF,$3F,$FF,$7E
AD1C DEFB $7B,$30,$3F,$1F,$FF,$FE,$FC,$78
AD24 DEFB $3F,$1F,$FE,$FC,$FE,$5C,$1F,$0F
AD2C DEFB $FF,$FA,$5F,$0E,$BF,$13,$FE,$F4
AD34 DEFB $1F,$0D,$FF,$9C,$FC,$E8,$1F,$0B
AD3C DEFB $FF,$DF,$FE,$2C,$0F,$07,$FF,$FF
AD44 DEFB $FE,$CC,$0F,$07,$FF,$FF,$FF,$E6
AD4C DEFB $07,$03,$FF,$FF,$FF,$C6,$03,$01
AD54 DEFB $FF,$8F,$FF,$B6,$03,$00,$FF,$01
AD5C DEFB $FF,$F6,$07,$03,$FF,$30,$FF,$7A
AD64 DEFB $0F,$04,$FF,$7C,$FE,$38,$0F,$04
AD6C DEFB $FF,$2F,$F8,$40,$0F,$04,$FF,$03
AD74 DEFB $F0,$20,$0F,$04,$FF,$08,$F0,$20
AD7C DEFB $0F,$04,$FF,$33,$F8,$10,$07,$02
AD84 DEFB $FF,$37,$F8,$10,$07,$03,$FF,$07
AD8C DEFB $F8,$10,$07,$02,$FF,$80,$F8,$10
AD94 DEFB $07,$03,$FF,$60,$F8,$10,$03,$01
AD9C DEFB $FF,$9E,$F0,$60,$01,$00,$FF,$E5
ADA4 DEFB $E0,$80,$00,$00,$FF,$78,$80,$00
ADAC DEFB $00,$00,$78,$00,$00,$00
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