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Routines |
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The pitch follows the sum of X, Y and Z, so it changes whichever way the object moves. Used for charms, tables and chests on the move, ghosts turning, a portcullis rising, the repel spell, and anything that vanishes through the type 111 handler.
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| sound_pitch_from_xyz | B467 | LD A,(IX+$01) | A = X + Y + Z | |||||
| B46A | ADD A,(IX+$02) | |||||||
| B46D | ADD A,(IX+$03) | |||||||
| B470 | JR sound_pitch_from_a | |||||||
| Prev: B462 | Up: Map | Next: B472 |