Prev: B4AD Up: Map Next: B4C1
B4BB: Sound: Sabreman's footstep while walking
Used by the routine at walk_step_sound.
Plays on every other frame of the walk cycle, then as sound_footstep.
Input
IX Sabreman's legs
sound_walk_step B4BB LD A,(IX+$00) only on even walking frames
B4BE AND $01
B4C0 RET NZ
Prev: B4AD Up: Map Next: B4C1