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B4C1: Sound: Sabreman's footstep
Used by the routine at rotational_turn.
Called directly when he turns on the spot, and through sound_walk_step when he walks.
Input
IX Sabreman's legs
sound_footstep B4C1 LD B,$60 a fixed pitch, and the frame counter
B4C3 LD A,($5BA2)
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