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B668: Bouncing ball: animate and draw
Used by the routines at bounce_ball_on_landing and bounce_ball_set_dx.
Flips between types 182 and 183 and hands over to set_deadly_wipe_and_draw_flags, which makes the ball deadly and marks it to be wiped and redrawn.
bounce_ball_animate B668 CALL toggle_next_prev_sprite flip bit 0 of the type
B66B JP set_deadly_wipe_and_draw_flags deadly, wipe and draw
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