Prev: B83F Up: Map Next: B85C
B856: Make an object deadly and mark it to be wiped and redrawn
The usual ending for a hostile object's handler.
set_deadly_wipe_and_draw_flags B856 CALL set_both_deadly_flags bits 7 and 5 of +13
B859 JP set_wipe_and_draw_flags bits 5 and 4 of +7
Prev: B83F Up: Map Next: B85C