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B7CD: Spiked ball: fall
Used by the routine at upd_63.
spiked_ball_drop B7CD CALL dec_dZ_and_update_XYZ gravity and move
B7D0 BIT 2,(IX+$0C) landed? if not, a sound pitched by the height
B7D4 JR NZ,spiked_ball_landed
B7D6 CALL sound_pitch_from_z
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