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C700: Apply gravity and move
Takes one off dz, then lets adj_for_out_of_bounds cut the velocity down to what the room's walls and floor and the other objects allow (and set the blocked bits in +$0C), and moves the object by what is left.
Input
IX the object's record
dec_dZ_and_update_XYZ C700 DEC (IX+$0B)
C703 CALL adj_for_out_of_bounds
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