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Routines |
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Used by the routine at no_delay.
The inventory is four 4-byte slots from $5BD8 (see pickup_object); the first is only a staging slot, so the three shown are the ones at $5BDC, $5BE0 and $5BE4, drawn left to right at x = 16, 40 and 64 along the bottom of the screen. The rightmost is the one the next drop will put down.
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| display_objects | BF4E | PUSH IX | the scratch record at sprite_scratchpad, three slots from $5BDC | |
| BF50 | LD IX,sprite_scratchpad | |||
| BF54 | LD B,$03 | |||
| BF56 | LD HL,$5BDC | |||
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