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BF4E: Draw the three carried objects on the panel
Used by the routine at no_delay.
The inventory is four 4-byte slots from $5BD8 (see pickup_object); the first is only a staging slot, so the three shown are the ones at $5BDC, $5BE0 and $5BE4, drawn left to right at x = 16, 40 and 64 along the bottom of the screen. The rightmost is the one the next drop will put down.
display_objects BF4E PUSH IX the scratch record at sprite_scratchpad, three slots from $5BDC
BF50 LD IX,sprite_scratchpad
BF54 LD B,$03
BF56 LD HL,$5BDC
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