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Routines |
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The handler for the player's bottom record while it is changing. The player can still be killed during the change: if bit 6 of +$0D says something deadly has touched it, and the game is not complete, the death sparkles start.
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| upd_92_to_95 | C337 | CALL upd_11 | draw 12 pixels left and 2 down | |||||
| C33A | BIT 6,(IX+$0D) | touched by something deadly? | ||||||
| C33E | JR Z,transform_step | |||||||
| C340 | LD A,($5BC3) | not once the game is complete | ||||||
| C343 | AND A | |||||||
| C344 | JR NZ,transform_step | |||||||
| C346 | JP init_death_sparkles | die | ||||||
| Prev: C306 | Up: Map | Next: C349 |