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BF21: Start the sparkle an object vanishes in
Used by the routines at upd_92_to_95, upd_player_bottom and upd_player_top.
Turns the object in IX into type 112, the first frame of the sparkle, and sets bit 1 of +$07 so the collision code leaves it alone. Used by the player's own handlers when the player dies, and by upd_92_to_95 (types 92 to 95).
init_death_sparkles BF21 LD (IX+$00),$70
BF25 SET 1,(IX+$07) bit 1 of +$07: no collision checks for this object
BF29 JR sparkle_sound_and_draw
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