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Routines |
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Turns the object in IX into type 112, the first frame of the sparkle, and sets bit 1 of +$07 so the collision code leaves it alone. Used by the player's own handlers when the player dies, and by upd_92_to_95 (types 92 to 95).
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| init_death_sparkles | BF21 | LD (IX+$00),$70 | ||
| BF25 | SET 1,(IX+$07) | bit 1 of +$07: no collision checks for this object | ||
| BF29 | JR sparkle_sound_and_draw | |||
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