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Routines |
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Used by the routine at chk_facing_sw_result.
Bit 0 of A chooses: set for a right turn, clear for a left. The turn itself is left_right_calc_sprite, which does it at once, without the pause and the sound that rotational turning has.
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| turn_by_parity | C8D5 | AND $01 | Z for left, NZ for right | |
| C8D7 | JR left_right_calc_sprite | |||
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