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C8D2: Directional control: walk, or turn towards N or E
Used by the routine at chk_facing_E.
Shared by chk_facing_N and chk_facing_E. Zero means the player already faces the way the stick points. Otherwise the facing code is inverted, so that bit 0 is set for the facings from which a right turn is the short way.
chk_facing_ne_result C8D2 JR Z,flag_forward already facing that way: walk
C8D4 CPL flip bit 0 for turn_by_parity
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