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Routines |
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Every way out of the room builder ends here, so the records a room did not fill are left empty -- byte 0, the graphic, is 0 -- and the object walk at onscreen_loop skips them.
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| zero_end_of_graphic_objs_tbl | D3E2 | LD HL,font | done when DE has reached font, the end of the object table | |||||
| D3E5 | AND A | |||||||
| D3E6 | SBC HL,DE | |||||||
| D3E8 | RET Z | |||||||
| D3E9 | LD B,$20 | clear one 32-byte record and go round | ||||||
| D3EB | CALL zero_DE | |||||||
| D3EE | JR zero_end_of_graphic_objs_tbl | |||||||
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