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CDDF: Wait about half a second
Used by the routine at GAME_OVER.
Counts HL down through all its values, some sixty-five thousand passes of 26 T-states. GAME_OVER sets B to 4 before calling, perhaps meaning four of these, but nothing here reads it.
GAME_OVER_PAUSE CDDF LD HL,$0000
GAME_OVER_PAUSE_0 CDE2 DEC HL
CDE3 LD A,H
CDE4 OR L
CDE5 JR NZ,GAME_OVER_PAUSE_0
CDE7 RET
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