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DCDC: How the knight looks for each facing
Indexed by the facing (0-3) with bit 1 flipped when the town is turned round (TURN_KNIGHT, from offset 139). Bits 6-7 go into the flags -- bit 6 mirrors the picture; bit 7, upside down, is never set -- and bit 3 into the graphic, the view from the front, his face showing (24-29 rather than 16-21, seen from behind). Facing +U or -V he comes towards the viewer, since further back is smaller U and larger V (DEPTH_TABLE); drawn by the game's own code, those two show his face.
FACING_LOOKS DCDC DEFB $40 By facing: +V from behind, mirrored ($40); +U from the front ($08); -V from the front, mirrored ($48); -U from behind ($00)
DCDD DEFB $08
DCDE DEFB $48
DCDF DEFB $00
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