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Data |
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3 pieces of scenery and 16 objects in 3 groups. Positions are cells (U, V, level): U and V 0-7, sixteen units a cell from 72; each level twelve units up from the floor.
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| ROOM13 | 5F4D | DEFB $0D,$1C,$12 | Room 13; 28 bytes follow; ink 2, size 2 | |
| 5F50 | DEFB $01,$0E | Scenery template 1: a doorway to room 14 | ||
| 5F52 | DEFB $03,$0C | Scenery template 3: a doorway to room 12 | ||
| 5F54 | DEFB $11,$00 | Scenery template 17 | ||
| 5F56 | DEFB $FF | End of the scenery | ||
| 5F57 | DEFB $1F,$22,$23,$24,$25,$1A,$1B,$1C | Object template 3 x8 at (2,4,0), (3,4,0), (4,4,0), (5,4,0), (2,3,0), (3,3,0), (4,3,0), (5,3,0) | ||
| 5F5F | DEFB $1D | |||
| 5F60 | DEFB $25,$12,$14,$15,$2A,$2B,$2D | Object template 4 x6 at (2,2,0), (4,2,0), (5,2,0), (2,5,0), (3,5,0), (5,5,0) | ||
| 5F67 | DEFB $92,$2C,$13 | Object template 18 x2 at (4,5,0), (3,2,0) -- the header says 3, but the record's byte count runs out first | ||
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