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5F4D: Room 13: 128 by 64, red; doorways to 14, 12
3 pieces of scenery and 16 objects in 3 groups. Positions are cells (U, V, level): U and V 0-7, sixteen units a cell from 72; each level twelve units up from the floor.
ROOM13 5F4D DEFB $0D,$1C,$12 Room 13; 28 bytes follow; ink 2, size 2
5F50 DEFB $01,$0E Scenery template 1: a doorway to room 14
5F52 DEFB $03,$0C Scenery template 3: a doorway to room 12
5F54 DEFB $11,$00 Scenery template 17
5F56 DEFB $FF End of the scenery
5F57 DEFB $1F,$22,$23,$24,$25,$1A,$1B,$1C Object template 3 x8 at (2,4,0), (3,4,0), (4,4,0), (5,4,0), (2,3,0), (3,3,0), (4,3,0), (5,3,0)
5F5F DEFB $1D
5F60 DEFB $25,$12,$14,$15,$2A,$2B,$2D Object template 4 x6 at (2,2,0), (4,2,0), (5,2,0), (2,5,0), (3,5,0), (5,5,0)
5F67 DEFB $92,$2C,$13 Object template 18 x2 at (4,5,0), (3,2,0) -- the header says 3, but the record's byte count runs out first
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