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66BC: Room 108: 128 by 128, red; doorways to 96
3 pieces of scenery and 12 objects in 6 groups. Positions are cells (U, V, level): U and V 0-7, sixteen units a cell from 72; each level twelve units up from the floor.
ROOM108 66BC DEFB $6C,$1B,$02 Room 108; 27 bytes follow; ink 2, size 0
66BF DEFB $06,$60 Scenery template 6: a doorway to room 96
66C1 DEFB $08,$00 Scenery template 8
66C3 DEFB $09,$00 Scenery template 9
66C5 DEFB $FF End of the scenery
66C6 DEFB $D8,$23 Object template 27 at (3,4,0)
66C8 DEFB $E0,$33 Object template 28 at (3,6,0)
66CA DEFB $02,$32,$34,$7B Object template 0 x3 at (2,6,0), (4,6,0), (3,7,1)
66CE DEFB $19,$72,$74 Object template 3 x2 at (2,6,1), (4,6,1)
66D1 DEFB $78,$2B Object template 15 at (3,5,0)
66D3 DEFB $2C,$39,$3A,$3C,$3D Object template 5 x4 at (1,7,0), (2,7,0), (4,7,0), (5,7,0) -- the header says 5, but the record's byte count runs out first
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