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Data |
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3 pieces of scenery and 12 objects in 6 groups. Positions are cells (U, V, level): U and V 0-7, sixteen units a cell from 72; each level twelve units up from the floor.
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| ROOM108 | 66BC | DEFB $6C,$1B,$02 | Room 108; 27 bytes follow; ink 2, size 0 | |
| 66BF | DEFB $06,$60 | Scenery template 6: a doorway to room 96 | ||
| 66C1 | DEFB $08,$00 | Scenery template 8 | ||
| 66C3 | DEFB $09,$00 | Scenery template 9 | ||
| 66C5 | DEFB $FF | End of the scenery | ||
| 66C6 | DEFB $D8,$23 | Object template 27 at (3,4,0) | ||
| 66C8 | DEFB $E0,$33 | Object template 28 at (3,6,0) | ||
| 66CA | DEFB $02,$32,$34,$7B | Object template 0 x3 at (2,6,0), (4,6,0), (3,7,1) | ||
| 66CE | DEFB $19,$72,$74 | Object template 3 x2 at (2,6,1), (4,6,1) | ||
| 66D1 | DEFB $78,$2B | Object template 15 at (3,5,0) | ||
| 66D3 | DEFB $2C,$39,$3A,$3C,$3D | Object template 5 x4 at (1,7,0), (2,7,0), (4,7,0), (5,7,0) -- the header says 5, but the record's byte count runs out first | ||
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