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BD31: The pieces of the panel's scroll-work
Ten entries of four bytes, as TRANSFER_SPRITE reads them: the graphic, the flags (bit 6 mirrored, bit 7 upside down), then x and y in pixels, y counting up from the bottom. DISPLAY_PANEL draws some once and repeats others along a line. Each line here is a left and right pair.
PANEL_DATA BD31 DEFB $3E,$40,$10,$34 Graphic 62 mirrored at (16, 52), and plain at (224, 52): the two slanting runs, five each
BD35 DEFB $3E,$00,$E0,$34
BD39 DEFB $3D,$40,$00,$04 Graphic 61 mirrored at (0, 4), and plain at (240, 4): two each up the edges
BD3D DEFB $3D,$00,$F0,$04
BD41 DEFB $3C,$40,$00,$14 Graphic 60 mirrored at (0, 20), and plain at (240, 20): two each, between those (60 and 61 share a sprite)
BD45 DEFB $3C,$00,$F0,$14
BD49 DEFB $3A,$40,$60,$04 Graphic 58 mirrored at (96, 4), and plain at (144, 4): once each
BD4D DEFB $3A,$00,$90,$04
BD51 DEFB $3B,$40,$00,$34 Graphic 59 mirrored at (0, 52), and plain at (240, 52): once each
BD55 DEFB $3B,$00,$F0,$34
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