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BDD5: Copy a sprite's four bytes and draw it
Used by the routines at DISPLAY_PANEL and PRINT_BORDER.
TRANSFER_SPRITE, then DRAW_SPRITE (DRAW_OBJECT), keeping HL on the next entry.
Input
HL the four-byte entry
IX the record to draw with
Output
HL the next entry
TRANSFER_SPRITE_AND_PRINT BDD5 CALL TRANSFER_SPRITE
BDD8 PUSH HL
BDD9 CALL DRAW_SPRITE
BDDC POP HL
BDDD RET
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