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BF56: Mark the object at IY to be rubbed out and redrawn
Used by the routine at TAKE_OR_LEAVE.
The redraw marking at the end of HOMER (bits 4 and 5 of +7, and SET_DRAW_OBJS_OVERLAPPED for whatever it overlaps on the screen), for the record at IY instead of IX, with both kept. Used as something is picked up or put down (TAKE_OR_LEAVE). As Knight Lore's set_wipe_and_draw_IY.
Input
IY the object's record
SET_WIPE_AND_DRAW_IY BF56 PUSH IY
BF58 PUSH IX
BF5A PUSH IY
BF5C POP IX
BF5E CALL SET_WIPE_AND_DRAW_FLAGS
BF61 POP IX
BF63 POP IY
BF65 RET
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