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Routines |
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Graphic 78, a block that stays where it is until he stands on it, and then sinks a unit a turn for as long as he does. It never falls by itself: its Z step is only ever set by what lands on it, since the player's flags (bit 2) make the collision code pass his Z step to what he lands on (ADJ_DZ_FOR_OBJ_INTERSECT). Any Z step at all becomes one unit down.
Measured in the simulator in room 15: stood on, it went from Z 152 down one a turn, and he with it.
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| SINKING_BLOCK | CDA0 | CALL DRAW_AT_L16_D8 | the drawing nudge | |||||
| CDA3 | LD (IX+$09),$00 | no sideways step | ||||||
| CDA7 | LD (IX+$0A),$00 | |||||||
| CDAB | LD A,(IX+$0B) | pressed on from above: down one unit | ||||||
| CDAE | AND A | |||||||
| CDAF | JR Z,SINKING_BLOCK_0 | |||||||
| CDB1 | LD A,$FF | |||||||
| CDB3 | LD (IX+$0B),A | |||||||
| SINKING_BLOCK_0 | CDB6 | CALL CLIP_AND_MOVE | move without falling, then stop | |||||
| CDB9 | JR STOP_MOVING | |||||||
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