![]() |
Routines |
| Prev: CE9A | Up: Map | Next: CEDA |
|
Graphic 92, a head, is deadly (MAKE_DEADLY) and enters here; graphic 87, a block, enters at PACER_U. Either moves two units a turn along U, the way bit 0 of +10 says (set: forwards), and turns round when it bumps into anything. It never falls. The player standing on the block is carried along, since the collision code gives him the step of what he stands on when he has none of his own (ADJ_DZ_FOR_OBJ_INTERSECT).
|
||||||||
| DEADLY_PACER_U | CEA0 | CALL MAKE_DEADLY | deadly | |||||
| PACER_U | CEA3 | CALL DRAW_AT_L16_D8 | PACER_U: the drawing nudge | |||||
| CEA6 | XOR A | no step in V or Z; which way? | ||||||
| CEA7 | LD (IX+$0A),A | |||||||
| CEAA | LD (IX+$0B),A | |||||||
| CEAD | BIT 0,(IX+$10) | |||||||
| CEB1 | JR Z,DEADLY_PACER_U_1 | |||||||
| CEB3 | LD (IX+$09),$02 | forwards: two units, and back the other way after a bump | ||||||
| CEB7 | CALL CLIP_AND_MOVE | |||||||
| CEBA | BIT 0,(IX+$0C) | |||||||
| CEBE | JR Z,DEADLY_PACER_U_0 | |||||||
| CEC0 | RES 0,(IX+$10) | |||||||
| DEADLY_PACER_U_0 | CEC4 | JP SET_WIPE_AND_DRAW_FLAGS | redraw | |||||
| DEADLY_PACER_U_1 | CEC7 | LD (IX+$09),$FE | backwards: two units, and forwards again after a bump | |||||
| CECB | CALL CLIP_AND_MOVE | |||||||
| CECE | BIT 0,(IX+$0C) | |||||||
| CED2 | JR Z,DEADLY_PACER_U_0 | |||||||
| CED4 | SET 0,(IX+$10) | |||||||
| CED8 | JR DEADLY_PACER_U_0 | |||||||
| Prev: CE9A | Up: Map | Next: CEDA |