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D60D: The sound effects
The addresses of the four effects' notes, then the notes: half-wave counts for CLICK. An effect of n notes plays the n bytes after its address, the last first (EFFECT_NOTE). Effect 0, entering a room, four notes: the last two bytes of this block and the first two of EFFECT_PITCHES_B. Effect 1, picking up or putting down, five notes: the last byte of EFFECT_PITCHES_B and the first four of EFFECT_PITCHES_C, played falling in pitch. Effects 2 and 3 are never started; their addresses point further into EFFECT_PITCHES_C, the byte at effect 2's being effect 1's last note.
EFFECTS D60D DEFW EFFECT_PITCHES Effects 0 to 3
D60F DEFW $D619
D611 DEFW $D61E
D613 DEFW $D625
EFFECT_PITCHES D615 DEFB $40,$70,$40 Effect 0's address byte, never played, then its first two notes
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