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Routines |
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Reached through UPDATES. Deadly both ways; every turn it steps one unit towards the player in U and in V (MOVE_TOWARDS_PLAYER), falls under gravity, flips between its two graphics, and makes its sound. Rooms $5E and $D8 have them (object template 29).
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| SLOW_CHASER | AA89 | CALL DRAW_AT_L12_D4 | draw 12 left and 4 down | |
| AA8C | LD BC,$0101 | one unit towards him in U and V | ||
| AA8F | CALL MOVE_TOWARDS_PLAYER | |||
| AA92 | CALL DEC_DZ_AND_UPDATE_UVZ | fall, and move | ||
| AA95 | CALL TOGGLE_FRAME | the other graphic | ||
| AA98 | LD HL,$B6AD | its sound | ||
| AA9B | CALL WARBLE_SOUND | |||
| AA9E | JP DEADLY_AND_DRAW | deadly both ways; redraw | ||
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