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B2B0: Make an object deadly both ways, and redraw it
Used by the routines at FRAGILE, SLOW_CHASER, CLOCKWORK_MOUSE, WANDERER and PACER.
Input
IX the object
DEADLY_AND_DRAW B2B0 CALL MAKE_DEADLY deadly (SPIKES), and mark it to be redrawn
B2B3 JP SET_WIPE_AND_DRAW_FLAGS
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