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Routines |
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Used by the routine at AFTER_GAME.
Called from the main loop (AFTER_GAME) at the start of every life and after every walk through a doorway (EXIT_LOW_U), with IX on the legs. Puts the valves of the room being left back into their places (UPDATE_SPECIAL_OBJS) -- unless no turn has been played since the game began (PLAYED) -- builds the room's records (BUILD_ROOM), clears the screen buffer (CLEAR_SCRN_BUFFER), fills the two valve records from the places (FIND_SPECIAL_OBJS_HERE), and puts the robot in the doorway he came in by if he came through one (ADJUST_PLYR_UVZ_FOR_ROOM_SIZE).
Then the room's state: nothing dropping from the ceiling (DROPPING), no orders for the remote-controlled robots (REMOTE_ORDERS), LEAPING cleared, and DROP_LATCH set in an even-numbered room, so that nothing drops there until something is picked up. NEW_ROOM tells the main loop to redraw the whole screen, and the room is marked seen (MARK_ROOM_SEEN).
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| ENTER_ROOM | CAA2 | LD A,(PLAYED) | A turn has been played: the valves in the room being left back into their places | |||||
| CAA5 | AND A | |||||||
| CAA6 | JR Z,ENTER_ROOM_0 | |||||||
| CAA8 | CALL UPDATE_SPECIAL_OBJS | |||||||
| ENTER_ROOM_0 | CAAB | CALL BUILD_ROOM | Build the room | |||||
| CAAE | CALL CLEAR_SCRN_BUFFER | Clear the screen buffer | ||||||
| CAB1 | CALL FIND_SPECIAL_OBJS_HERE | The valves in this room into their records | ||||||
| CAB4 | CALL ADJUST_PLYR_UVZ_FOR_ROOM_SIZE | In by a doorway: stand him in it | ||||||
| CAB7 | XOR A | Nothing dropping, no orders for the remote-controlled robots, LEAPING cleared | ||||||
| CAB8 | LD (DROPPING),A | |||||||
| CABB | LD (REMOTE_ORDERS),A | |||||||
| CABE | LD (LEAPING),A | |||||||
| CAC1 | LD A,(PLAYER_ROOM) | DROP_LATCH: 1 in an even-numbered room | ||||||
| CAC4 | CPL | |||||||
| CAC5 | AND $01 | |||||||
| CAC7 | LD (DROP_LATCH),A | |||||||
| CACA | LD A,$01 | NEW_ROOM | ||||||
| CACC | LD (NEW_ROOM),A | |||||||
| CACF | JP MARK_ROOM_SEEN | Mark the room seen | ||||||
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