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Routines |
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Used by the routine at VFLIP_SPRITE_DATA.
Shift and add, taking the bits of A from the top; eight RLCAs bring A back to what it was, and BC is kept. Used only to find the length of a sprite's data (VFLIP_SPRITE_DATA). As Knight Lore's HL_equals_DE_x_A.
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| HL_EQUALS_DE_X_A | CE0D | PUSH BC | ||||||||||||
| CE0E | LD HL,$0000 | HL = 0; eight bits | ||||||||||||
| CE11 | LD B,$08 | |||||||||||||
| HL_EQUALS_DE_X_A_0 | CE13 | ADD HL,HL | Double the total, and add DE if the next bit of A is set | |||||||||||
| CE14 | RLCA | |||||||||||||
| CE15 | JR NC,HL_EQUALS_DE_X_A_1 | |||||||||||||
| CE17 | ADD HL,DE | |||||||||||||
| HL_EQUALS_DE_X_A_1 | CE18 | DJNZ HL_EQUALS_DE_X_A_0 | ||||||||||||
| CE1A | POP BC | |||||||||||||
| CE1B | RET | |||||||||||||
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