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Routines |
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DE is left just past the last byte, which is how the room builder (BUILD_ROOM) moves on to the next record. The entry point FILL_DE fills with A instead: COLOUR_PANEL colours parts of the panel with it. As Knight Lore's zero_DE and fill_DE.
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| ZERO_DE | CE1C | XOR A | Zero | |||||||||||
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This entry point is used by the routine at COLOUR_PANEL.
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| FILL_DE | CE1D | LD (DE),A | Fill B bytes with A | |||||||||||
| CE1E | INC DE | |||||||||||||
| CE1F | DJNZ FILL_DE | |||||||||||||
| CE21 | RET | |||||||||||||
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