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Data |
| Prev: 76A9 | Up: Map | Next: 76CD |
![]() As a new game sets it out, drawn by the game itself.
4 records, then a zero to end the list. Each entry is its record in INITIAL_STATE, which DISPATCH_FROM_LIST relocates to where the running game keeps it.
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| ROOM_LIST_01 | 76C3 | DEFW CYAN_DOOR_R01_R00 | A cyan door to room $00 | |
| 76C5 | DEFW DOOR_R02_R01 | A door to room $02 | ||
| 76C7 | DEFW SUIT_OF_ARMOUR_R01_R03 | A suit of armour | ||
| 76C9 | DEFW A_C_G_SHIELD_R06_R01 | A wall shield | ||
| 76CB | DEFW $0000 | End of the list | ||
| Prev: 76A9 | Up: Map | Next: 76CD |