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Data |
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![]() As a new game sets it out, drawn by the game itself.
4 records, then a zero to end the list. Each entry is its record in INITIAL_STATE, which DISPATCH_FROM_LIST relocates to where the running game keeps it.
Also here when a game starts, found by their own room byte rather than named in the list: food.
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| ROOM_LIST_02 | 76CD | DEFW DOOR_R02_R01 | A door to room $01 | |
| 76CF | DEFW DOOR_R03_R02 | A door to room $03 | ||
| 76D1 | DEFW DOOR_R18_R02 | A door to room $18 | ||
| 76D3 | DEFW DOOR_R02_R26 | A door to room $26 | ||
| 76D5 | DEFW $0000 | End of the list | ||
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