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76A9: What is in room $00
Room $00
As a new game sets it out, drawn by the game itself.
12 records, then a zero to end the list. Each entry is its record in INITIAL_STATE, which DISPATCH_FROM_LIST relocates to where the running game keeps it.
Also here when a game starts, found by their own room byte rather than named in the list: A.C.G. key, piece 1, A.C.G. key, piece 2, A.C.G. key, piece 3 and sprite $31.
ROOM_LIST_00 76A9 DEFW DOOR_R07_R00 A door to room $07
76AB DEFW DOOR_R19_R00 A door to room $19
76AD DEFW CYAN_DOOR_R01_R00 A cyan door to room $01
76AF DEFW A_C_G_DOOR_R00_R8E An A.C.G. door to room $8E
76B1 DEFW SUIT_OF_ARMOUR_R00_R06 A suit of armour
76B3 DEFW SUIT_OF_ARMOUR_R00_R06_B A suit of armour
76B5 DEFW PUMPKIN_PICTURE_R00_R19 A pumpkin picture
76B7 DEFW GHOST_PICTURE_R00_R0B A ghost picture
76B9 DEFW A_C_G_SHIELD_R00_R19 An A.C.G. shield
76BB DEFW WALL_ANTLERS_R00_R0B Wall antlers
76BD DEFW WALL_SHIELD_R00_R82 A wall shield
76BF DEFW WALL_TROPHY_R00_R82 A wall trophy
76C1 DEFW $0000 End of the list
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