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Data |
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![]() As a new game sets it out, drawn by the game itself.
12 records, then a zero to end the list. Each entry is its record in INITIAL_STATE, which DISPATCH_FROM_LIST relocates to where the running game keeps it.
Also here when a game starts, found by their own room byte rather than named in the list: A.C.G. key, piece 1, A.C.G. key, piece 2, A.C.G. key, piece 3 and sprite $31.
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| ROOM_LIST_00 | 76A9 | DEFW DOOR_R07_R00 | A door to room $07 | |
| 76AB | DEFW DOOR_R19_R00 | A door to room $19 | ||
| 76AD | DEFW CYAN_DOOR_R01_R00 | A cyan door to room $01 | ||
| 76AF | DEFW A_C_G_DOOR_R00_R8E | An A.C.G. door to room $8E | ||
| 76B1 | DEFW SUIT_OF_ARMOUR_R00_R06 | A suit of armour | ||
| 76B3 | DEFW SUIT_OF_ARMOUR_R00_R06_B | A suit of armour | ||
| 76B5 | DEFW PUMPKIN_PICTURE_R00_R19 | A pumpkin picture | ||
| 76B7 | DEFW GHOST_PICTURE_R00_R0B | A ghost picture | ||
| 76B9 | DEFW A_C_G_SHIELD_R00_R19 | An A.C.G. shield | ||
| 76BB | DEFW WALL_ANTLERS_R00_R0B | Wall antlers | ||
| 76BD | DEFW WALL_SHIELD_R00_R82 | A wall shield | ||
| 76BF | DEFW WALL_TROPHY_R00_R82 | A wall trophy | ||
| 76C1 | DEFW $0000 | End of the list | ||
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