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Data |
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![]() As a new game sets it out, drawn by the game itself.
4 records, then a zero to end the list. Each entry is its record in INITIAL_STATE, which DISPATCH_FROM_LIST relocates to where the running game keeps it.
Also here when a game starts, found by their own room byte rather than named in the list: food.
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| ROOM_LIST_0B | 773D | DEFW DOOR_R0B_R0A | A door to room $0A | |
| 773F | DEFW DOOR_R0C_R0B | A door to room $0C | ||
| 7741 | DEFW GHOST_PICTURE_R0B_R0C | A ghost picture | ||
| 7743 | DEFW GHOST_PICTURE_R00_R0B | A wall trophy | ||
| 7745 | DEFW $0000 | End of the list | ||
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