![]() |
Data |
| Prev: 7721 | Up: Map | Next: 773D |
![]() As a new game sets it out, drawn by the game itself.
4 records, then a zero to end the list. Each entry is its record in INITIAL_STATE, which DISPATCH_FROM_LIST relocates to where the running game keeps it.
|
||||
| ROOM_LIST_0A | 7733 | DEFW DOOR_R0A_R09 | A door to room $09 | |
| 7735 | DEFW DOOR_R0B_R0A | A door to room $0B | ||
| 7737 | DEFW BOOKCASE_R0A_R16 | A bookcase (the wizard only) to room $16 | ||
| 7739 | DEFW WALL_ANTLERS_R00_R0B | A wall trophy | ||
| 773B | DEFW $0000 | End of the list | ||
| Prev: 7721 | Up: Map | Next: 773D |