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Data |
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![]() As a new game sets it out, drawn by the game itself.
4 records, then a zero to end the list. Each entry is its record in INITIAL_STATE, which DISPATCH_FROM_LIST relocates to where the running game keeps it.
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| ROOM_LIST_0C | 7747 | DEFW DOOR_R0C_R0B | A door to room $0B | |
| 7749 | DEFW DOOR_R0D_R0C | A door to room $0D | ||
| 774B | DEFW GHOST_PICTURE_R0B_R0C | A ghost picture | ||
| 774D | DEFW WALL_SHIELD_R70_R0C | A wall trophy | ||
| 774F | DEFW $0000 | End of the list | ||
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