![]() |
Data |
| Prev: 7747 | Up: Map | Next: 775F |
![]() As a new game sets it out, drawn by the game itself.
6 records, then a zero to end the list. Each entry is its record in INITIAL_STATE, which DISPATCH_FROM_LIST relocates to where the running game keeps it.
Also here when a game starts, found by their own room byte rather than named in the list: food.
|
||||
| ROOM_LIST_0D | 7751 | DEFW DOOR_R0D_R0C | A door to room $0C | |
| 7753 | DEFW DOOR_R0E_R0D | A door to room $0E | ||
| 7755 | DEFW CYAN_DOOR_R0D_R6F | A cyan door to room $6F | ||
| 7757 | DEFW CLOCK_R0D_R13 | A clock (the knight only) to room $13 | ||
| 7759 | DEFW TABLE_R0D_R13 | A table | ||
| 775B | DEFW WALL_TROPHY_R70_R0D | Wall antlers | ||
| 775D | DEFW $0000 | End of the list | ||
| Prev: 7747 | Up: Map | Next: 775F |