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7751: What is in room $0D
Room $0D
As a new game sets it out, drawn by the game itself.
6 records, then a zero to end the list. Each entry is its record in INITIAL_STATE, which DISPATCH_FROM_LIST relocates to where the running game keeps it.
Also here when a game starts, found by their own room byte rather than named in the list: food.
ROOM_LIST_0D 7751 DEFW DOOR_R0D_R0C A door to room $0C
7753 DEFW DOOR_R0E_R0D A door to room $0E
7755 DEFW CYAN_DOOR_R0D_R6F A cyan door to room $6F
7757 DEFW CLOCK_R0D_R13 A clock (the knight only) to room $13
7759 DEFW TABLE_R0D_R13 A table
775B DEFW WALL_TROPHY_R70_R0D Wall antlers
775D DEFW $0000 End of the list
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