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Data |
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![]() As a new game sets it out, drawn by the game itself.
3 records, then a zero to end the list. Each entry is its record in INITIAL_STATE, which DISPATCH_FROM_LIST relocates to where the running game keeps it.
Also here when a game starts, found by their own room byte rather than named in the list: food.
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| ROOM_LIST_12 | 7787 | DEFW DOOR_R12_R11 | A door to room $11 | |
| 7789 | DEFW DOOR_R13_R12 | A door to room $13 | ||
| 778B | DEFW WALL_ANTLERS_R0E_R12 | A wall trophy | ||
| 778D | DEFW $0000 | End of the list | ||
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